1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United




Название1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United
страница1/45
Дата01.09.2012
Размер0.71 Mb.
ТипДокументы
  1   2   3   4   5   6   7   8   9   ...   45
(1992). Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United States Senate, New Developments in Computer Technology, (pp. 102-553). Washington, DC: U. S. GPO.

(1992, April). Imaging Technologies: A Different View. Resources in Technology. Technology Teacher, 51(7), 15-22.

(1992, July 18). Groping at Atoms: Virtual Reality, 324, 87-89.

(1993). ARX: Fax Architecture. Architecture New York, 1(3), 58.

(1993). Electrotecture: Architecture and the Electronic Future. Architecture New York, 1(3), 44-53.

(1993). Virtual Reality: Here Today, Real Tomorrow. Technology Knowledge Activities, 1(2), 19-27.

(1994). Dave Warner, Neuroscientist: Evangelizing the Need to Bring Advanced VR Technologies to Medicine. Virtual Reality World, 2(6), 24-28.

(1994). Micro Vision Seeking $20 Million in Second Stage Placing. VR News, 3(3), 14-15.

(1994). Survey of High Performance Image Generators: RTG's Staff Rounds Up the Machines That Make the Pictures in Real Time. Computer Graphics, 28(2), 115-117.

(1994). Virtual Reality and Technologies for Combat Simulation (Document Number: Y 3.T 22/2:2 R 22; OTA Number: OTA-BP-ISS-136): Washington, DC: U. S. Government Printing Office, Office of Technology Assessment.

(1994, January). Report on Virtual Vision. Gadgetworld, 1(1), 8.

(1994, July). VR VC's. The Red Herring(12), 22-23.

(1994, March). VR-386. PCVR Magazine(14), 37-40.

(1994, March 28). It's Virtually Educational: Researcher Bill Winn Envisions VR as a Teaching Tool. InformationWeek, 36.

(1995, March 11). Worlds Apart. Economist, 334(7905), 77.

(1996). VR in industrial training. VR News, 5(9), 23-26.

(1996). VR in education. VR News, 5(6), 31-34.

(1997). Duracell adds virtual reality to increase flexibility and consistency of factory floor training. I/S Analyzer, 36(3), 13-16.

(1997). Amoco's PC-based virtual reality simulation enables it to cut driver training costs. I/S Analyzer, 36(3), 2-7.

(1997). Training's new dimension [virtual reality]. AV Magazine for Business Communications(303), 20-21.

(1997). Virtual reality for the troops. Image Processing, 25-26.

Abbott, R. J., Campbell, M. L., & Krenz, W. C. (1996). Scheduling Robotic Actions by Genetic Algorithms. Presence: Teleoperators and Virtual Environments, 5(2), 191-204.

Acchione, N. S., & Psotka, J. (1993). Mach III: Past and Future Approaches to Intelligent Tutoring. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 344-351). : NASA.

Achorn, B., & Badler, N. (1993). A Virtual Training Environment with Simulated Agents. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 65-68). : NASA.

Ackerman, M. J. (1994). The Visible Human Project. In Proceedings of the Medicine Meets Virtual Reality II: Interactive Technology and Healthcare: Visionary Applications for Simulation Robotics, (pp. 5-7). : Aligned Management Associates.

Ackerman, M. J., Spitzer, V. M., Scherzinger, A. L., & Whitlock, D. G. (1995). The Visible Human data set: an image resource for anatomical visualization. Medinfo, 8(2), 1195-1198.

Adachi, Y. (1993). Touch and Trace on the Free-Form Surface of Virtual Object. In Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93, (pp. 162-168). : IEEE Service Center.

Adachi, Y., Kumano, T., & Ogino, K. (1995). Intermediate Representation for Stiff Virtual Objects. In Proceedings of the Virtual Reality Annual International Symposium, VRAIS '95, (pp. 203-210). : IEEE Computer Society Press.

Adam, J. A. (1993). Virtual Reality is for Real. IEEE Spectrum, 30, 22-29.

Adam, J. A. (1993 October). Virtual Reality. IEEE Spectrum, [special report: Virtual Reality], 30(10), 22-29.

Adam, E. C. (1994). Head-Up Displays versus Helmet-Mounted Displays: the Issues. In Proceedings of the Cockpit Displays, (pp. 13-21). : SPIE.

Adams, C. (1990, March). If Looks Could Kill: The Eyes Have It. Military and Aerospace Electronics, 35-37.

Adams, N., & Lang, L. (1995). VR improves Motorola training program. AI Expert, 10(5), 13-14.

Addison, R. (1995). DETOUR: Brain Deconstruction. In R. M. Satava, K. Morgan, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive Technology and the New Paradigm for Healthcare, (pp. 1-3). Amsterdam: IOS Press.

Addison, R., Coffin, T., Ghazisaedy, M., Kenyon, R., Reynolds, W., Reitzer, J., Thiebax, M., Tamburrino, A., Verlo, A., Watson, M., Warner, D., & Gay, E. (1995). Synesthesia: Collaborative Biosignal Experience. In Proceedings of the Supercomputing '95, (pp. unpaginated). : ACM.

Addison, R. (1996). Virtual Reality: A New Way to Design Neuroperceptual Tools. In S. J. Weghorst, H. B. Sieburg, & K. S. Morgan (Eds.), Medicine Meets Virtual Reality: Health Care in the Information Age, (pp. 716-717). Washington, DC: IOS Press.

Adelstein, B. D., & Ellis, S. R. (1993). Effect of Head-Slaved Visual Image Roll on Spatial Situation Awareness. In Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting Designing for Diversity, (pp. 1350-1354). : Human Factors Society.

Adelstein, B. D., Johnston, E. R., & Ellis, S. R. (1996). Dynamic Response of Electromagnetic Spatial Displacement Trackers. Presence: Teleoperators and Virtual Environments, 5(3), 302-318.

Adnan, S., & Cheatham, J. B. (1992). Testbed for remote telepresence research. In Proceedings of the Cooperative Intelligent Robotics in Space III, (pp. 393-400). : SPIE.

Agrawala, M., Beers, A. C., & Levoy, M. (1995). 3D Painting on Scanned Surfaces. In Proceedings of the 1995 Symposium on Interactive 3D Graphics, (pp. 145-150). : ACM.

Aharon, S., & Robb, R. A. (1996). 3-D Surface Reconstruction of Patient Specific Anatomic Data Using a Pre-Specified Number of Polygons. In M. K. S., H. M. Hoffman, D. Stredney, & S. J. Weghorst (Eds.), Medicine Meets Virtual Reality: Global Healthcare Grid, (Vol. 39, pp. 430-439). Washington, DC: IOS Press.

Ahlers, R. J., & Schmidberger, E. J. (1989). Three-Dimensional Image Analysis for Quality Inspection. In Proceedings of the Automated Inspection and High Speed Vision Architectures II, (pp. 63-68). : SPIE.

Ahlers, R. J., & Lu, J. (1990). Stereoscopic Vision: An Application Oriented Overview. In Proceedings of the Optics, Illumination and Image Sensing for Machine Vision IV, (pp. 298-308). : SPIE.

Ahmed, P., Al-Dhelan, A., & Shah, A. (1993). On the Construction of a Knowledge-Based Intelligent Tutoring System (KB-ITS). In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 234). : NASA.

Ahuja, N. (1995). Feature Guided Pixel Matching and Segmentation in Motion Sequences. In Proceedings of the Second ATR Workshop on Virtual Space Teleconferencing, (pp. 51-57). : ATR International.

Airey, J., Rohlf, J., & Brooks, F. P. (1990). Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments. In Proceedings of the 1990 Symposium on Interactive 3D Graphics, (pp. 41-50). : .

Akamatsu, M. (1994). Touch with a Mouse: A Mouse Type Interface Device with Tactile and Force Display. In Proceedings of the RO-MAN '94 3rd IEEE International Workshop on Robot and Human Communication, (pp. 140-144). : IEEE.

Akamatsu, M., Sato, S., & MacKenzie, I. S. (1994 Winter). Multimodal Mouse: A Mouse-Type Device with Tactile and Force Display. Presence: Teleoperators and Virtual Environments, 3(1), 73-80.

Akamatsu, M. (1996 July). Grasp an Object with Tactile and Force Feedback - Grasping Mouse. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, (pp. 75-76). : ACM.

Akins, A. S. (1992). Proceedings of the 7th Annual Conference, "Technology and Persons with Disabilities". In H. J. Murphy (Ed.), Virtual Reality and the Physically Disabled: Speculations of the Future, (pp. 7-10). Northridge, CA: CSUN.

Akins, A. S. (1994 March-April). Golfers Tee Off into the Future. The Futurist: A Journal of Forecast, Trends, and Ideas about the Future, 28(2), 39-42.

Akiyama, K., Tetsutani, N., Ishibashi, M., Ichinose, S., & Yasuda, H. (1991). Consideration on 3-Dimensional Visual Communication System. IEEE Journal on Selected Areas in Communications, 9(4), 550-560.

Akiyoshi, M., Miwa, S., Ueda, T., & Nishida, S. (1995). A learning environment for maintenance of power equipment using virtual reality. In Proceedings of the Fifth International Conference on Image Processing and its Applications, (pp. 331-335). : IEE.

Akiyoshi, M., Miwa, S., & Nishida, S. (1996). The application of virtual reality technology to maintenance task of substations. Mitsubishi Denki Giho, 70(6), 34-8.

Akka, R. (1992). Automatic Software Control of Display Parameters for Stereoscopic Graphics Images. In Proceedings of the Stereoscopic Displays and Applications III, (pp. 31-38). : SPIE.

Akka, R. A. (1993). Utilizing 6D Head-Tracking for Stereoscopic Computer-Graphics Perspective Transformations. In Proceedings of the Stereoscopic Displays and Applications IV, (pp. 147-154). : SPIE.

Akkiraju, N., Edelsbrunner, H., Fu, P., & Qian, J. (1996). Viewing Geometric Protein Structures from Inside a CAVE. IEEE Computer Graphics and Applications, 16(4), 58-61.

Albe, F., & Smigielski, P. (1991). Stereoscopic Holographic Cinematography. In Proceedings of the 19th International Congress on High-Speed Photography and Photonics, (pp. 1098-1102). : SPIE.

Albright, M. J., & Graf, D. L. (Eds.). (1992). Teaching in the Information Age: The Role of Educational Technology. San Francisco, CA: Jossey-Bass Higher and Adult Education Series.

Aldridge, R. J., & Carr, K. (1996). Getting a Grasp on Virtual Reality. In Proceedings of the CHI '96: ACM Conference on Human Factors in Computing Systems, (pp. 229-230). : ACM.

Alexander, G., & Beale, I. L. (1990). Comparison of Alternative Schedules for Producing Productive Workshop Behaviour in a Person with an Intellectual Handicap. Australia and New Zealand Journal of Developmental Disabilities, 16(1), 49-55.

Alexander, J., & Long, M. (1995). Cyber Sports. VR World, 3(4), 12.

Alexander, J., & Long, M. (1995). Nintendo's New Baby Boy. VR World, 3(3), 14.

Alexander, J., Close, J., Galore, J., & Long, M. (1995). Welcome to the Next Level: VR Goes Mass Market in 1995. VR World, 3(3), 17-21.

Alexander, J., Close, J., Galore, J., & Long, M. (1995). Welcome to the Next Level: Part II. VR World. VR World, 3(4), 86-88.

Alexander, J., & Long, M. (1995 May/June). Nintendo's New Baby Boy. VR World, 3(3), 14.

Alger, I., & Durlach, N. I. (1996). Virtual Reality and Mental Health: Abstracts. In S. J. Weghorst, J. B. Sieburg, & K. S. Morgan (Eds.), Medicine Meets Virtual Reality: Health Care in the Information Age, (pp. 713-730). Washington, DC: IOS Press.

Alger, I. (1996). Virtual Reality and Mental Health. In S. J. Weghorst, H. B. Sieburg, & K. S. Morgan (Eds.), Medicine Meets Virtual Reality: Health Care in the Information Age, (pp. 714-715). Washington, DC: IOS Press.

Aliaga, D. G. (1994). Virtual and Real Object Collisons in a Merged Environment. In Proceedings of the VRST '94: Virtual Reality Software and Technology, (pp. 287-298). : World Scientific Publishing Co., Inc.

Allen, J., & Kleppner, D. (1990). RLE Progress Report Number 133 (Reannouncement with New Availability Information) (133): Cambridge, MA: Massachusetts Institute of Technology.

Allen, D. W. (1993). A 1' High Resolution Field Sequential Display for Head Mounted Applications. In Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium: VRAIS '93, (pp. 364-370). : IEEE Service Center.

Allen, C. (1996). Virtual Identities: The Social Construction of Cybered Selves. Unpublished Ph.D. Dissertation, Evanston, IL: Northwestern University.

Allison, D., Wills, B., & Hodges, L. F. (1997). Gorillas in the Bits [poster paper]. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 69). : IEEE Computer Society Press.

Allotta, A., & Bergamasco, M. (1994). The Range of Wrenches that Can be Exerted by a Force Replication Device. In Proceedings of the RO-MAN '94 3rd IEEE International Workshop on Robot and Human Communication, (pp. 246-250). : IEEE.

Allport, G. (1991). Three Dimensional Navigation Using the Five Senses. In Proceedings of the IEEE Colloquium on Real World Visualization - Virtual World - Virtual Reality, (pp. 1-3). : IEEE.

Alluisi, E. A. (1990). Network and Virtual-World Technologies for Training. In Proceedings of the 34th Annual Proceedings of the Human Factors Society, (pp. 1405-1406). : Human Factors Society, Inc.

Alluisi, E. A. (1991 June). The Development of Technology for Collective Training: SIMNET, a Case History. Human Factors, 33(3), 343-362.

Alspaugh, J. C. (1992). A Short Guide to AutoCad Drawing Primitives for 3D Computer Graphics Models and the Walkthrough Auto-CAD-to-Polygon Conversion Program (TR92-019): Dept. of Computer Science, University of North Carolina.

Altmann, C., Kittel, I., & Kimura, F. (1994). Estimation of Production Costs Using Virtual Monitoring: A Conceptual Framework. Journal of Design and Manufacturing, 4(3), 187-194.

Amano, K., Matsushita, F., Yanagawa, H., Cohen, M., Herder, J., Koba, Y., & Tohyama, M. (1996). PSFC: the Pioneer Sound Field Control System. In Proceedings of the RO-MAN '96: IEEE International Workshop on Robot and Human Communication, (pp. 495-499). : IEEE.

Amari, H., Nagumo, T., Okada, M., Hirose, M., & Ishii, T. (1993). A Virtual Reality Application for Software Visualization. In Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium: VRAIS '93, (pp. 1-6). : IEEE Service Center.

Amburn, P. (1992). A Virtual Environment Design for Battle Staff Planning, Mission Planning and Mission Rehearsal. In Proceedings of the 1992 IMAGE Conference VI, (pp. 89-98). : IMAGE Society.

Amburn, P., & Marshak, W. P. (1996). Design and evaluation of an air-to-air combat debriefing system using a head-mounted display. In Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium, (pp. 131-138). : IEEE Computer Society Press.

Amselem, D. (1995). A Window on Shared Virtual Environments. Presence: Teleoperators and Virtual Environments, 4(2), 130-145.

Anderson, A. (1991, September 6). Video-Tunneling to School. Science, 253(5024), 1090.

Anderson, D. B., Barrus, J. W., Howard, J. H., Rich, C., Shen, C., & Waters, R. C. (1995). Building Multi-User Interactive Multimedia Environments at MERL (Technical Report TR95-17): Mitsubishi Electric Research Laboratories.

Andersson, R. L. (1993). A Real Experiment in Virtual Environments: A Virtual Batting Cage. Presence: Teleoperators and Virtual Environments, 2(1), 16-33.

Andresen, H., & Wapler, M. (1995). DIGIHOM® - the Digital Man. In Proceedings of the Virtual Reality World '95, (pp. 153-158). : IDG Conferences and Seminars.

Andrews, D. H. (1993). Warfighting Training RD in the Post Cold War Era-- With a Special Emphasis on Synthetic Environments (PC A02/MF A01): AZ: Williams Air Force Base, Armstrong Lab.

Andrews, I., & Ellis, S. (1994). Bringing Virtual Worlds to Life. AI Expert, 9(5), 15-17.

Andrews, D. H. (1994). Warfighting Training RD in the Post Cold War Era-- With a Special Emphasis on Synthetic Environments [Final technical report] (PC A02/MF A01): Brooks AFB, TX: Armstrong Lab.
  1   2   3   4   5   6   7   8   9   ...   45

Похожие:

1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United iconScience and Technology Committee

1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United iconThe making of modern science : science, technology, medicine and modernity : 1789-1914

1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United iconAlfred p. Sloan foundation фонд альфреда п. Слоуна направление
Наука и техника, высшее образование, экономика, математика, физика, проблемы женщин, иммиграции. Science and Technology, Standard...
1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United iconThis document contains updated version of “Computer Science” curriculum which has been revised by Computer Science Curriculum Revision committee in its meeting

1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United iconRethinking the Way We Teach Science: The Interplay of Content, Pedagogy, and the Nature of Science (Teaching and Learning in Science Series)

1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United iconPredoctoral Research Assistant: Agricultural University of Athens, Department of Food Science and Technology, Athens, Greece. (1988-1991 & 1992-1993)

1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United iconAchieving Gender Equity in Science Classrooms Copmiled by Women Science Students and Science Faculty and Staff at necuse colleges and Based Upon Initial Work

1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United icon4 35 Science Citatin Index & Web of Science
Израда библиографије цитираних радова из базе података science Citatin Index 1980-1995 и Web of Science 1996-2007. Године
1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United icon1425a meteorology and Space Science

1992. Virtual Reality: Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United iconNorwegian University of Science and Technology, Department of Materials Technology and Electrochemistry

Разместите кнопку на своём сайте:
Библиотека


База данных защищена авторским правом ©lib.znate.ru 2014
обратиться к администрации
Библиотека
Главная страница