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Parc de la Villette,

Cité des Sciences et de l’Industrie

and Cité de la Musique


present


VILLETTE NUMERIQUE

Festival of electronic arts and new medias


Music, installations, performances, exhibitions, video games, cinema, dance, theatre, workshops, lectures


Tuesday 24th to

Sunday 29th September 2002


Parc de la Villette, Cité des Sciences et de l’Industrie and la Cité de la Musique (the Villette Arts and Sciences Complex in Paris)


Press Contact


General Coordination

Parc de la Villette - Bertrand Nogent - 33 1 40 03 75 74- b.nogent@villette.com

Carole Polonsky - 33 1 40 03 75 23 - c.polonsky@villette.com

Damien Trescartes - 33 1 40 03 76 90 – d.trescartes@villette.com


Cité des Sciences et de l’Industrie Cité de la Musique

Catherine Meyer - 33 1 40 05 73 60 Hamid si Amer - 33 1 44 84 45 78

c.meyer@cite-sciences.fr hsiamer@cite-musique.fr

PRACTICAL INFORMATION


Dates & Times

Cité des sciences et de l’industrie: 24th to 29 th September from 10am to 6pm

(7pm on Sunday)

Maison de la Villette: 24 th to 29 th September from 10am to 7pm and evenings from 7 pm

Grande halle: 26 th September from 6.30 to 0.30 am,

27 th, 28 th September from 6.30pm to 6am

29 th September from 4pm to 10.30pm

Pelouses électroniques (Electronic Lawns)/ Circle lawn : 28 th and 29 th September from midday to 8pm

Cité de la Musique: 26 th September 8pm and 27 th September 8pm and midnight


Tariffs for paying events

Cité des Sciences: 7.5 euros (reduced 5.5 euros)

Grande Halle: tariffs depending on the event

Concerts: 20 euros (reduced: 16 euros)

Live shows (theatre and dance) : 15 euros (reduced: 12 euros)

Cinema : 7.5 euros (reduced: 5.5 euros)

Electro nights : 15 euros (10 euros when bought simultaneously with a concert, cinema or live show ticket)

Cité de la Musique: Kraftwerk: 34 euros (reduced: 27.2 euros)


Free events

Cité des Sciences: informal meetings and debates, “hands on” workshops of the cyber base, digital cinema (except for Le mirage de l’origine and Helios)

Grande Halle: Installations/Performances, Play Time-The gaming room, The net art gallery, Medialounge, Visions parallèles, Informal meetings and debates.

Open air: Electro nights

Maison de la Villette: Villette Emergences


Addresses

Parc and Grande halle de la Villette / Cité de la Musique: Metro Porte de Pantin

Cité des Sciences et de l’Industrie / Maison de la Villette: Metro Porte de la Villette


More information

01 40 03 75 75


Reservations

Grande Halle 01 40 03 75 75

Cité des Sciences 08 92 69 70 72 (0.34 € inc. tax /min)

Cité de la Musique (Kraftwerk) 01 44 84 44 84

Fnac, Carrefour, Printemps, Bon Marché,

0 892 68 36 22 (0.34 € inc. tax /min) - www.fnac.com

Paris 31st July 2002

Press Release


From 24 th to 29 th September 2002,


SIX DAYS in la villette TO DISCOVER ALL FORMS OF ELECTRONIC ARTS


Organised by the Parc de la Villette, the Cité des Sciences et de Industrie and the Cité de la Musique, Villette Numérique is the first major biannual event in France dedicated exclusively to all forms of electronic arts and new media.


Designed to be a multidisciplinary festival, Villette Numérique will showcase major international works, expose experimental projects and encourage reflection on digital arts themes.


Villette Numérique aims to gather projects, works and artists directly involved in the use of digital technologies expressing the great diversity of current creativity at the frontiers of dance, theatre, music, contemporary art, video games and cinema.


Thanks to the diversity of its activities, spanning the arts and the sciences, and the originality of its architecture, the la Villette site has decided to risk the encounter between the emerging digital arts and the general public, who are curious but for the most part unaware of these new forms of expression.

And so it is, that for a period of 6 days, Villette Numérique is offering the possibility to discover all facets of the electronic culture.


From pioneers to emerging talents: the entire diversity of the international electronic music scene.


Electronic music gets the attention it deserves with 3 exceptional concerts from the group Kraftwerk, celebrating a return to public performances after years of absence; the surprising encounter of GRM (Musical Researches group) with Christian Fennesz and Arnaud Rebotini, Ryoji Ikeda in a music/image creation and, a world premiere, playing in trio with Carsten Nicolaï / Mikka Vaino. During the " Nuits Electro " (Electro Nights) Villette Numérique will present the cream of International DJS (34 in total) playing live or in set on 4 stages simultaneously: Jacques Lu Cont, Derrick Carter, LFO, François K., SLAM, Ellen Allien etc. Last but not least, the " Pelouses Electroniques " (Electronic Lawns) an open air and free event will reunite young artists of the French electronic music scene: DJ Oil (Troublemakers) and his Shogun project, P.O. (Missive), AKA Flexibules, Rockerz…


New frontiers for contemporary art


Installations/performances will reflect the overlapping between artistic disciplines as expressed by the electronic arts, namely interactions between music/visual arts (Granular Synthesis, Chris Slater and Erik Adigard, Tommi Grönlund/Petteri Nisunnen), dance/installation (Paolo Atzori/Bud Blumenthal/Anthony Moore), video games/plastic arts (Stéphane Sautour).


Two exhibitions offer an opportunity to pursue the voyage between arts and technology. Play Time - the gaming room explores and re-defines the frontiers between art and entertainment with a retrospective of video games created over the last 30 years. Beginning with the 70's (Pong, Space Invaders) and ending in the most recent games of the third millennium (Society), all exhibits may be used by the public. Play Time also proposes a number of performances, online, offline and network games executed by artists (Miltos Manetas, Eric Zimmerman, Joshua Davis, Jim Avignon…). The Digit@rt exhibition presents the most recent digital arts trends to the extent that these have an influence on art teaching, creativity and research. With particular emphasis on work in progress and experimental creations that make use of research in interactivity and generative applications through the concepts of "playability" and "variability".

More than 60 works, installations by Du ZhenJun, Samuel Bianchini, Andrea Davidson, Priam Givord and Martin Lenclos, Grégory Chatonsky, Jean-Pierre Balpe…


Cinema and live arts in an electronic world


The silver screen has not been left untouched by the arrival of the digital technology and Villette Numérique features some aspects of this metamorphosis: a new generation of directors with the invitation of 3 leading international festivals (Resfest Festival/New York, OneDotZero/London, The Film Festival/Rotterdam, as well as the SIGGRAPH / San Antonio, Imagin@.02 / Monaco) and French festivals (e-magiciens / Valenciennes and the Festival International du Film d'Animation / Annecy), informal meetings, to get behind the scenes of the digital film-making world, with the companies L'Est, Buf Compagnie, Mikros Image, Mac Guff Ligne, screenings in the presence of the film directors (Romain Goupil, amongst others).


The Live Shows also get a chance to manifest their recent but already intense relationship with the digital arts. Director Jean Marc Musial presents the play "Calderón" from Pasolini reworked inside a technological universe; choreographers use the resources offered by medical imagery (Yann Marussich), biotechnologies, genetics and information technology (Klaus Obermaïer and Chris Haring) to push back the predefined frontiers of dance. Opera also gets its say with "Comme cela vous chante" ("As you feel it") an interactive opera devised by the Digital Image and Virtual Reality team of Paris VIII university.


Workshops and lectures bringing together artists, researchers, and teachers will offer the public an opportunity to explore and debate the aesthetic, philosophical, technical or political issues of the electronic arts; Villette Emergences is the essential rendez-vous for new cultural places and all the people involved in the electronic arts of the Paris region.


Lastly, the Villette Numerique's web site () designed by Panoplie Prod presents a virtual gallery featuring 20 works, preselected as a result of a competition organized as part of the exhibition on the theme of "Sound Games". This site offers an interactive game, specially created for the event, as well as the programme, interviews with participating artists and general documentary material.


Slides and photos available on request, or for downloading at www.villette.com

CONTENTS


Beyond the context in which works and shows are conventionally represented, that typically found in museums, concert halls and theatres - this event illustrates how genres have disintegrated and takes on board the way the different offerings have become hybridised, thereby evading any form of categorisation or prescriptive criteria. The only reason for presenting the programme in sections is to help the visitor find his or her way around the various areas.


Installations/Performances p.2


Exhibitions p.5

Playtime- La salle de jeux

www.villette-numerique.com

Digit@rt


Cinema p.13


Music p.16

Concerts

Electro Nights

Play area

CICM’s sound installations and performances


Shows p.26


Lectures and debates p.28


Workshops p.31


Villette Emergences p.32


Installations/Performances


The choice of works on show in the Grande Halle was as much the product of a desire to combine the essential concepts of digital art (transversality and interactivity) as it was to bring to life the large space inside the Nef with eye-catching installations. Suggestive of different artistic and aesthetic issues (perception, time and territory) the three works/installations (360°, Chronopolis, Full Play) arranged as they are in the Grande Halle, make up a single scenographic representation which is monumental without being oppressive.

The central position of the informal area on level 1, which by contrast feels crowded since it serves a number of different functions (games room, lecture area, chill-out zone), reinforces the contrasts in a space which goes from being imposing to condensed and oppressive to intimate, but also from anxious-making to cheerful. The light creation by Benoit Lalloz accompanies this sensitive and semantic journey with broken up visual sections in order to influence the perception of space and its different components.


Outdoor Sound Installation - Tommi Grönlund/Petteri Nisunen (FIN)

Grande Halle Peristyle – 7 pm to midnight from Thursday to Saturday and 4 to 10 pm on Sunday.


Two satellite dish antenna are positioned facing each other, 120 m apart. Two high-frequency loudspeaker enclosures have been set up within the fields of the antennas. They emit two sound waves, one at 4,000 and the other at 20,000 Hz. The sounds are triggered by a converted Geiger counter. The two frequencies create a third one in the axis of the antennas. When passing through this sound wave, which is of course invisible, the visitor has a strange feeling of being immerged in something, without necessarily realising why.


Hosted in la Villette with the support of the Frame


360° - Granular Synthesis (AUT) - Première

Grande Halle/Nef - at 8 and 11 pm Thursday to Saturday and 8.30 pm on Sunday.


360° is a spectacular architectural construction that encircles the public with a wall of 15 giant screens, immerging them in a world of sound and image. The modulations of lights, colours and sounds make the projected sounds and images oscillate and swirl around, creating at times moments of calm and meditation, and at other times a feeling of intense agitation. The sound, played over a large number of speaker enclosures and reinforced by loudspeakers, submerges the visitor more than it creates distinct events at identifiable positions. This installation was conceived as a hybrid structure, mixing together material and immaterial constituents on a cinematic scale to create a new form of virtual theatre. In this form of dramatic art, the actors are replaced by electronics.


Parc de la Villette and Granular Synthesis coproduction

Hosted in la Villette with the support of the Austrian cultural Forum.


Chronopolis - Chris Salter/Erik Adigard/M.A.D (USA) - Première

Grande Halle/Nef– 6.30 pm to 0.30 am from Thursday to Saturday and 5.30 to 10.30 pm on Sunday.


Four days to impose Chronopolis time. Four days to implement a time structure that divides the year into a hundred days of a hundred hours of a hundred minutes, etc. The days advance more slowly and the seconds much faster, giving rise to the perception of time speeding up. Chronopolis is a clock-calendar of several tens of square meters projected onto the floor, over which the visitors walk. Parabolic loudspeakers make the sound bounce around, making up an area of sound, the intensity of which varies depending on the visitor's position, thereby creating a sensory experience.

The image, four grids of different colours superimposed on each other, is made up of 365, 60 and 24 squares. Inside each square are four animated pictograms representing the days, hours, minutes and seconds. Each pictogram has its own specific sound and colour, and when moving around they leave a "graphic trail" of coloured dots behind. As they pass through each other, they set off various graphic and acoustic events. Chronopolis is at the confluence of four contemporary concepts: urbanism, the electronic media, the representation of time and acceleration.


Full Play- e101 Paolo Atzori/ Bud Blumenthal/ Anthony Moore (I/B/UK)-Première

Grande Halle/Nef - installation running non stop and Bud Blumenthal’s performance at 8.45 and 11.45 pm from Thursday to Saturday. At 8 and 9.30 pm on Sunday.


Full Play is an experimental production integrating the different languages of art (dance, music and visual arts) into a very concrete whole. Full Play applies the results of research and concepts developed by teams of scientists, artists and musicians from a range of disciplines and several countries, with the architect Paolo Atzori, the choreographer Bud Blumenthal and the composer Anthony Moore. In an arrangement of eight large screens set in a high-sided circle, Bud Blumenthal creates a choreographic performance on a platform, the surface of which has been fitted with sensors. The performance is about interactive machine-theatre, which plays on the concept of the theatre archetype of "watching from a seat", and broadens it to the concept of "hearing from a space".


Full Play has been funded by the festival Kunst NRW.NL (a cultural co-operation of The Netherlands and the district of North Rhine Westphalia), with the support of the Academy of Media Arts Cologne and De Balie (Centre for Culture and Politics - Amsterdam).


Bud Blumenthal is supported by the Ministry of Culture of the French Speaking Community of Belgium.

Thanks to: Michèle Noiret, Eric Kluitenberg


Go - Stéphane Sautour (F)

Grande Halle/Nef – 6.30 pm to 0.30 am Thursday to Saturday and from 5.30 to 10.30 pm on Sunday


This installation brings a twist to the electronic game of Go. The conventional way the game is played, where the player is the only party to use the program designed for that purpose, has been turned on its head. Here, it is not the player who uses the program to play the game, but the program, together with a number of cameras, that uses the spectator like a pawn, without him being aware of it. Go tracks a spectator visiting the Grande Halle. From the moment the spectator stands still for a few seconds, Go analyses his position, which corresponds to a point in the playing area, and suggests an appropriate response. The geographical situation of the spectator and the solution chosen by Go, each form a point which is shown on a screen. Each spectator thereby unwittingly becomes part of a pattern visible on the screen, and at the same time part of the geographical make-up of behaviour that is being monitored.


With the support of DICREAM


SONIC INTERFACE - Akitsugu Maebayashi (J)

Grande Halle/Nef – 6.30 pm to 0.30 am Thursday to Saturday and from 5.30 to 10.30 pm on Sunday.


Akitsugu Maebayashi’s latest work gives the user the possibility of a dialogue between the body and the environment in a process which unifies the senses. Equipped with “ extensions for ears ” made of computer, headphones and microphones, the subject is invited to wander in la Grande Halle to catch the various sound atmospheres remixed in real time, giving the user the impression of a permanent feedback.


Création Lumière - Benoit Lalloz (F)

Grande Halle/Nef – 6.30 pm to 0.30 am from Thursday to Saturday and from 5.30 to 10.30 on Sunday


The light creation which Benoit Lalloz was commissioned to create opens up an area that is sensitive to the way the works contrast with each other, and reveals a playful and down-to-earth approach to the way the installations are exhibited and the different areas in the Nef. Besides the physical segmentation of the spaces, this manifestation occurs in three stages: a diurnal, or photopic, stage, involving daylight; a nocturnal or scotopic stage; and an intermediate or mesopic stage, where the field of vision is partially obscured by low light levels. It is at that point that the perception of the world is reduced to only the near field of vision.


Exhibitions


Play Time – La Salle de jeux

Grande Halle/Nef Sud – 6.30 pm to 0.30 am Thursday to Saturday and from 5.30 to 10.30 pm on Sunday.


Video games reveal an interesting paradox : on the one hand the tremendous emergence of a popular culture (gamers), out of which industry is doing very nicely, to the extent that it is one of the most profitable markets around; and on the other hand a heterogeneous community (artists and hackers), who in video games has found a diverse and infinite source of reinterpretation and manipulation, thereby questioning the consequences of technological innovations or revising the boundary between art and entertainment.

Play Time - la Salle de Jeux is dealing with these questions and it faces an exhibition showing the mind-boggling developments in video and digital games over the last thirty years (all in working order) with games by digital artists, installations and performances conceived as a critical or reinterpreted approach of video games.


First video games’ retrospective


Computers :

Amiga 500 (1985) : Pacmania / Atari 520STF(1985) : Vroom / Amstrad CPC 6128 (1985) : Arkanoïd / Commodore C64 (1982) : Pacman / Commodore 3032 (1979) : space invaders in basic / Goupil G3 (1983) : game in basic / Oric Atmos (1984) : xenon 1/ Sinclair ZX Spectrum (1982) : Jet set Willy / Thomson MO5 (1984) : la Mine aux diamants.

Apple 1 (1977) et Micral (1977) in a display cabinet.


Consoles :

Atari 2600 : Pacman (1977) / Jaguar : Rayman (1993) / Megadrive : sonic (1988) / Nes : Mario (1985) / N 64 : Mario 64 (1996) / Pong : Pong foot (1976) / Saturn : Radiant silvergun (1995) / Snes : Super Mario (1991) / VidéoPac : duel (1979).


On loan from Philippe Dubois, www.mo5.com, CSI Halle aux Cuirs, Silicium


“The latest advances” of video games on consoles and networks


GTAIII/Take Two Interactive, State of Emergency / Take Two Interactive, Metal Gear Solid2 / on loan from Akiba, Dance dance revolution / on loan from Akiba, Anarchy online / Focus, Dark Age of Camelot / GOA.


Artists’ games On Line


Eric Zimmerman (USA) sissyfight.com, collectif Saasfee (D) arosa2000.com/home/honey, Natalie Bookchin (USA) calarts.edu/~bookchin/intruder/fast/html/a_title.html, Joshua Davis (USA) praystation.com, collectif Eboy (D) eboy.de, Jodi (AU) untitled-game.org, GNN network (USA) guerillanews.com, Heavy network (USA) heavy.com, Hoogerbrugge (NL) hoogerbrugge.com, Jean-Jacques Birgé (F) lecielestbleu.com, Nicolas Clauss (F) flyingpuppet.com.


Artists’ games Off Line


Neoangin by Jim Avignon (D)

Game based on basics aesthetic codes dating from the first video games.

Borderland by Laurent Hart (F)

This fight game is inspired by real situations and scenery of the Parisian inner suburbs.


Interactive Installation


Article 30 : Les Virtualistes (F)

Virtual Reality installation created by the activists on the network. Article 30 asks whether there can be such a thing as "humanitarian war", the turn-of-the-century avatar of humanitarian action .


Network performance

Grande Halle/Nef –Saturday from midnight to 6 am.


ElectronicOrphanage : mix/live by Miltos Manetas (USA)

From Los Angeles, Miltos Manetas helped by young artists, will create live a virtual world called Neen in which numerous animations will be incorporated. Five computers allow the audience to interact with Neen.


Video projection


Plug & Play : Invader (F) & Andrew Sharpley (UK)

This video poses the ultimate question of the game in these days of the information society.


www.villette-numerique.com


The Villette Numérique Web site, designed by Panoplie.Prod, combines three functions:


  • informative & editorial : it provides all the necessary practical information on the event (venues, prices, programmes) and constitutes the "online brochure" for Villette Numérique, including interviews with artists whose works are on show and question-and-answer features.




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