Undergraduate course accreditation guidelines for computer games




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НазваниеUndergraduate course accreditation guidelines for computer games
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UNDERGRADUATE COURSE ACCREDITATION GUIDELINES FOR COMPUTER GAMES


Thank you for your interest in Skillset and the course accreditation – we currently offer course accreditation in the areas of screenwriting, computer games and animation.


Make sure you are using the correct guidelines for your course. The guidelines should tell you everything you need to know about the accreditation process including eligible courses, how to apply, how your application is assessed and the benefits of participating in the pilot.


Please use the Guidelines in conjunction with the Undergraduate Course Accreditation Application Form for your area.


Getting advice

For information and advice on accreditation, please contact:

The Approvals Co-ordinator at Skillset

T: 020 7713 9800

E: approvals@skillset.org

CONTENTS


CONTENTS 2

1 - INTRODUCTION 4

1.1 - ELIGIBILITY 6

1.3 - EVIDENCE GUIDANCE 12

1.4 - ACCREDITATION CRITERIA 14

2 - TECHNICAL PATH: PROGRAMMING FOR COMPUTER GAMES 15

2.1 - PROGRAMMING AND MATHEMATICS FOR COMPUTER GAMES 17

1. LEARNING OUTCOMES 17

2. COURSE REQUIREMENTS 19

3. RESOURCES 21

4. TEACHING 21

2.2 - PROGRAMMING LOW LEVEL ARCHITECTURE 22

1. LEARNING OUTCOMES 22

2. COURSE REQUIREMENTS 23

3. RESOURCES 24

4. TEACHING 24

2.3 - HIGH LEVEL GAMES PROGRAMMING 25

1. LEARNING OUTCOMES 25

2. COURSE REQUIREMENTS 26

3. RESOURCES 27

4. TEACHING 27

2.4 - GAME CREATION PROCESSES 28

1. LEARNING OUTCOMES 28

2. COURSE REQUIREMENT 29

3. RESOURCES 30

4. TEACHING 30

3 - ART PATH: DIGITAL ART COURSES 31

3.1 - OBSERVATIONAL DRAWING 33

1. LEARNING OUTCOMES 33

2. COURSE REQUIREMENTS 34

3. RESOURCES 34

4.TEACHING 34

3.2 - VISUAL INVENTION AND VISUAL COMMUNICATION 36

1. LEARNING OUTCOMES 36

2. COURSE REQUIREMENTS 37

3. RESOURCES 38

4. TEACHING 38

3.3 - 2D DIGITAL ART 39

1. LEARNING OUTCOMES 39

2. COURSE REQUIREMENTS 39

3. RESOURCES 40

4. TEACHING 40

3.4 - CGI: 3D MODELLING 41

1. LEARNING OUTCOMES 41

2. COURSE REQUIREMENTS 42

3. RESOURCES 43

4. TEACHING 44

3.5 - CGI TEXTURING 45

1. LEARNING OUTCOMES 45

2. COURSE REQUIREMENTS 46

3. RESOURCES 47

4. TEACHING 47

3.6 - CGI RENDERING AND LIGHTING 48

1. LEARNING OUTCOMES 48

2. COURSE REQUIREMENTS 49

3. RESOURCES 49

4. TEACHING 50

4 - ACKNOWLEDGEMENTS: 51

1 - INTRODUCTION



The need for a course accreditation scheme for Higher Education Institutions (HEIs) has been identified as a response to:


  • A significant increase in the number of computer games related courses being delivered within the United Kingdom HE sector




  • A concern being voiced by employers in the computer games industry that graduates from these courses do not have the requisite skills to sufficient level to meet the needs of the industry.


The games industry sees accreditation as the best means of enhancing provision of education in this sector. It will assist course providers in continuing to raise overall standards of their provision and will promote closer liaison between educational institutions and the industry.


The guidelines proposed in this document have been developed following detailed survey work undertaken, in which an analysis of industry structure and skill needs was identified, along with an analysis of current and predicted provision within the HE sector. Extensive feedback on the guidelines has been obtained through a series of workshops which have taken place throughout April 2005 at the University of Abertay, Dundee, Sheffield Hallam University, Bournemouth University, Codemasters and Sony Computer Entertainment Europe. The guidelines have been reviewed and agreed by the Computer Games Skills Forum in June 2007.


What is course accreditation?


Course accreditation will identify higher education courses throughout the UK that provide the skills, knowledge and experience needed for individuals to confidently enter the computer games industry.


What are the aims of course accreditation?


To facilitate strong links between courses, the industry and Skillset, to ensure that:


  • HEIs are aware of the needs of the computer games industry by defining what employers expect new entrants in specific roles need to know, what skills they expect them to have and the standards of performance they expect them to be able to reach in their roles.




  • Students are able to develop the relevant knowledge and skills to the level that the industry requires. Also providing them with an understanding of the industry and its working practices that will improve their employability.




  • Employers can be confident that new entrants to the industry have acquired the knowledge, skills and experience necessary to make a start in the industry.




  • Potential students and employers may more easily identify those courses aiming to produce graduates specifically for employment in the industry.




  • Courses are regularly reviewed to ensure that they remain up to date and that they continue to produce graduates well equipped to maintain and develop a dynamic and creative world class UK computer games industry.


Who will manage the course accreditation process?


Skillset will manage the course accreditation process with assessment processes and visits being carried out by industry practitioners and employers.

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