The design and use of simulation computer games in education




НазваниеThe design and use of simulation computer games in education
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Aurora will run on both PC and Apple platforms, but the Aurora Toolset is restricted to Windows.

v The LGI-UA team included Judd Ruggill, Ken McAllister, David Menchaca, Jennifer deWinter, Bryan Pearce, James Johnson, Daniel Griffin, Jason Thompson, and Jeffrey Reed. The LGI-USU team included Ryan Moeller, Jason Cootey, Wilson Bateman, and Robert McConkie.

vi Stealth learning is a contentious concept, but we use it here to describe learning that takes place without the learner’s awareness. While the idea of making learning activities so engaging that students forget that they are being educated has ancient origins, the idea has experienced a resurgence of interest in recent decades with the use of popular culture as a teaching tool. Marc Prensky, citing research at MIT, has been one of the most prominent advocates of stealth learning within the context of instructional technology. Indeed, Prensky has situated stealth learning—a concept he borrows from Doug Crockford of LucasArts—as a cornerstone of his corporate training seminars: “Digital Game-Based Learning can certainly be [difficult] fun. But at its very best, even the hard part goes away, and it becomes all fun, a really good time from which, at the end, you have gotten better at something…” (18-19).

vii “Peripatos” literally means “to walk around.” In ancient Greece, the peripatos was a covered circular path in Athens where Aristotle was said to stroll with his students while teaching them.

viii Ongoing building projects include Aristotle’s Assassins, Thirst (a game about water politics between Palestine and Israel), the Technology-Enhanced Language Revitalization project (which is aimed at preserving languages at the brink of extinction), Looter! (an archaeological game based upon Cambodian grave robbing)¸ and others.

ix Such de-emphases are not always necessarily for the better. For example, in deciding not to use the stereotypical visual icons of ancient Greece, we let slip an educational opportunity to help student-players see these icons for what they are: suasory cues that have more to do with facilitating quick immersion into an environment than with historical accuracy.

xThis research was supported in part by a CAREER Grant from the National Science Foundation, REC-9980081 and by the National Science Foundation Grant #0092831. Special thanks to Rebecca Scheckler for her constructive feedback on earlier drafts of this manuscript.

xi This research was supported by a grant from the National Science Foundation under the Directorate of Education and Human Resources, Division of Research, Evaluation and Communication’s Research on Learning and Education Program (REC-0106968)


xii The author is a gamer that is currently playing WOW primarily as a Human Paladin that is currently at level 61 and has just recently gone through the “Dark Portal” that is the gateway to the Burning Crusade. The game tells you how much time you have put into each character and my Paladin currently has 535 hours and 26 minutes. I have engaged WOW primarily as a means to understand the learning potential for these types of game after reading scholarship based on this one game. I have found that playing the game has been vital to my understanding of these issues and the exploration of the learning potential. Although I could explain WOW in much more detail in this chapter, it is my experience that these games must be lived and that while my reading of WOW-related articles prior to playing was informative, re-reading them after the WOW experience is extremely important. Therefore, I will focus my description on the models and modeling of WOW. It should also be noted that I make no claim to be an expert in WOW and my examples will be grounded in my experience as a human paladin and some reading about other characters.



B. E. Shelton, D. A. Wiley (eds.), Educational Design & Use of Computer Simulation Games, 00–00.
© 2006 Sense Publishers. All rights reserved.

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