Faculty of Mathematics and Computer Science




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НазваниеFaculty of Mathematics and Computer Science
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syllabus

1. Information regarding the programme

1.1 Higher education institution

Babes-Bolyai University

1.2 Faculty

Faculty of Mathematics and Computer Science

1.3 Department

Department of Computer Science

1.4 Field of study

Computer Science

1.5 Study cycle

Bachelor

1.6 Study programme / Qualification

Computer Science



2. Information regarding the discipline

2.1 Name of the discipline

Software Engineering

2.2 Course coordinator

Lect. dr. Dan CHIOREAN

2.3 Seminar coordinator

Asist. drd. Dragos PETRASCU

2.4. Year of study

2

2.5 Semester

4

2.6. Type of evaluation

E

2.7 Type of discipline

Compulsory



3. Total estimated time (hours/semester of didactic activities)

3.1 Hours per week

4

Of which: 3.2 course

2

3.3 seminar/laboratory

1/1

3.4 Total hours in the curriculum

56

Of which: 3.5 course

28

3.6 seminar/laboratory

14/14

Time allotment:

hours

Learning using manual, course support, bibliography, course notes

27

Additional documentation (in libraries, on electronic platforms, field documentation)

14

Preparation for seminars/labs, homework, papers, portfolios and essays

23

Tutorship

10

Evaluations

20

Other activities: ..................




3.7 Total individual study hours

94

3.8 Total hours per semester

150

3.9 Number of ECTS credits

6



4. Prerequisites (if necessary)

4.1. curriculum

  • Object-Oriented Programming

4.2. competencies

  • Average programming skills in a high level object-oriented programming language



5. Conditions (if necessary)

5.1. for the course

  • video-projector

5.2. for the seminar /lab activities

  • Laboratory with computers; high level programming language environment (Java environments or .NET and a UML CASE tool)



6. Specific competencies acquired

Professional competencies

  • Knowledge on modeling, software development metodologies, software testing, project management

  • Ability to work independently and in a team in order to develop software complying with industrial standards.

  • Understanding the role of different artifacts used in the process of software development and acquiring the ability of realizing and using these artifacts

Transversal competencies

  • Ability to create different models (analysis, design, implementation, testing) using the UML

  • Ability to create software beginning with model construction, continuing with model verification and model transformation in code, realizing and using testing models

  • Ability to use a software methodology to produce quality software from analysing software requirements to code generation and software testing



7. Objectives of the discipline (outcome of the acquired competencies)

7.1 General objective of the discipline


  • Be able to understand software production life cycle

  • Improved skills on working both individual and in a team to produce software complying with industrial standards

7.2 Specific objective of the discipline


  • Understand and work with the concepts of: model, model properties. Understanding the role of abstraction in producing models.

  • Understand the differences between modeling languages and modeling methodologies.

  • Understand and work with the most important UML concepts used in constructing software models



8. Content

8.1 Course

Teaching methods

Remarks

  1. Introduction to Software Engineering

Exposure: description, explanation, examples, discussion of case studies




  1. Using UML to Specify Models

Exposure: description, explanation, examples, discussion of case studies




  1. Requirements Elicitation

Exposure: description, explanation, examples, discussion of case studies




  1. Analysis

Exposure: description, explanation, examples, discussion of case studies




  1. System Design - Decomposing the System

Exposure: description, explanation, examples, discussion of case studies




  1. System Design - Addressing Design Goals

Exposure: description, explanation, examples, discussion of case studies




  1. Object Design - Reusing Pattern Solutions

Exposure: description, explanation, examples, discussion of case studies




  1. Object Design - Specifying Interfaces

Exposure: description, explanation, examples, discussion of case studies




  1. Mapping Models to Code

Exposure: description, explanation, examples, discussion of case studies




  1. Testing

Exposure: description, explanation, examples, discussion of case studies




  1. Rationale & Configuration Management

Exposure: description, explanation, examples, discussion of case studies




  1. Project Management

Exposure: description, explanation, examples, discussion of case studies




  1. Software Life Cycle

Exposure: description, explanation, examples, discussion of case studies




  1. Methodologies

Exposure: description, explanation, examples, discussion of case studies




Bibliography

  1. Bernd Bruegge, Allen Dutoit - Object-Oriented Software Engineering Using UML, Patterns and Java - 3rd Edition - Prentice Hall 2009

  2. Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides - Design Patterns - Addison-Wesley, 1996

  3. Ian Sommerville - Software Engineering - 8th edition - Addison-Wesley, 2006

  4. Grady Booch, James Rumbaugh, Ivar Jacobson - The Unified Modeling Language User Guide, V.2.0 - Addison Wesley, 2005

  5. Martin Fowler et al. - Refactoring - Improving the Design of Existing Code - Addison Wesley, 1999

8.2 Seminar

Teaching methods

Remarks

  1. Use cases diagrams, concepts, relationships, representation, the structure of a use case description document

Explanation, Dialogue, debate, case studies, examples, proofs

The seminar is structured as 2 hours classes at each two weeks period

  1. Describing structural models using class diagrams - concepts, relationships, representation, filtering the information

Explanation, Dialogue, debate, case studies, examples, proofs




  1. Describing behavioural models using sequence and collaboration diagrams - the concepts used in these diagrams, the equivalence of these diagrams

Explanation, Dialogue, debate, case studies, examples, proofs




  1. Describing behavioural models using state transition diagrams. Generating code from state class diagrams

Explanation, Dialogue, debate, case studies, examples, proofs




  1. Using assertions to specify model correctness against different kind of rules. Code generation for UML models

Explanation, Dialogue, debate, case studies, examples, proofs




  1. The role of pre-post-conditions in specifying component's interface - design by contract

Explanation, Dialogue, debate, case studies, examples, proofs




  1. Testing patterns

Explanation, Dialogue, debate, case studies, examples, proofs




Bibliography

1. Martin Fowler - UML Distilled - Addison-Wesley, 2003

2. Bruce Eckel - Thinking in Java 4th edition - Prentice Hall, 2006

3. Kent Beck - Test Driven Development - Addison-Wesley, 2002


8.2 Laboratory

Teaching methods

Remarks

  1. Agile Software Methodologies - planning the software development phases. Risk analysis in software development, the role of incremental and iterative development. Analysis of small software applications that each student has to analyse, design, implement and test.

Explanation, dialogue, case studies

The laboratory is structured as 2 hours classes at each two weeks period

  1. Using an UML CASE tool and text editors to realize the functional model of each individual problem

Explanation, dialogue, case studies




  1. Using an UML CASE tool to construct The requirement model of each individual problem

Explanation, dialogue, case studies




  1. Constructing the Design model using an UML CASE tool

Explanation, dialogue, case studies




  1. Realizing the Implementation model using both an UML CASE tool and an appropriate IDE

Testing data discussion, evaluation




  1. Testing the application realized

Testing data discussion, evaluation




  1. Realizing the User manual and delivering the application

Explanation, dialogue, case studies




Bibliography

  1. Kenneth S. Rubin - Essential Scrum - A Practical Guide to the Most Popular Agile Process - Addison-Wesley 2012

  2. Philippe B. Kruchten - The Rational Unified Process: An Introduction - 3rd Edition Addison - Wesley 2003

  3. Per Kroll, Philippe Kruchten and Grady Booch - The Rational Unified Process Made Easy: A Practitioner's Guide to the RUP - Addison-Wesley 2003






9. Corroborating the content of the discipline with the expectations of the epistemic community, professional associations and representative employers within the field of the program


  • The course respects the IEEE and ACM Curricula Recommendations for Computer Science Studies;

  • The course exists in the studying program of all major universities in Romania and abroad;

  • The content of the course contains knowledge mandatory for any IT specialist working in a software company








10. Evaluation

Type of activity

10.1 Evaluation criteria

10.2 Evaluation methods

10.3 Share in the grade (%)

10.4 Course

- know the basic concepts & SE principles;

- knowledge of UML key concepts

- knowledge of modeling methodologies

Written exam


60%

10.5 Seminar/lab activities

- be able to apply the taught knowledge in software development

- be able to produce and use modeling artifacts

- Practical examination

- documentation

-continuous observations

40%










10.6 Minimum performance standards

  • At least grade 5 (from a scale of 1 to 10) at both written exam and laboratory work



Date Signature of course coordinator Signature of seminar coordinator

27 September 2012.............. lect. dr. Dan CHIOREAN asist. drd. Dragos PETRASCU


Date of approval Signature of the head of department

........................................... prof. dr. Bazil PARV

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