Faculty of Mathematics and Computer science




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НазваниеFaculty of Mathematics and Computer science
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syllabus

1. Information regarding the programme

1.1 Higher education institution

Babes_Bolyai” University

1.2 Faculty

Faculty of Mathematics and Computer science

1.3 Department

Department of Computer Science

1.4 Field of study

Informatics(Computer Science)

1.5 Study cycle

Bachelor

1.6 Study programme / Qualification

Computer Science



2. Information regarding the discipline

2.1 Name of the discipline

Advanced Programming Methods

2.2 Course coordinator

Assoc.Prof.PhD. Niculescu Virginia

2.3 Seminar coordinator

Assoc.Prof.PhD. Niculescu Virginia

2.4. Year of study

2

2.5 Semester

1

2.6. Type of evaluation

E.

2.7 Type of discipline

Mandatory



3. Total estimated time (hours/semester of didactic activities)

3.1 Hours per week

5

Of which: 3.2 course

2

3.3 seminar/laboratory

1 sem. + 2 lab.

3.4 Total hours in the curriculum

70

Of which: 3.5 course

28

3.6 seminar/laboratory

14/28=42

Time allotment:

hours

Learning using manual, course support, bibliography, course notes

20

Additional documentation (in libraries, on electronic platforms, field documentation)

10

Preparation for seminars/labs, homework, papers, portfolios and essays

23

Tutorship

7

Evaluations

20

Other activities: ..................

-

3.7 Total individual study hours

80

3.8 Total hours per semester

150

3.9 Number of ECTS credits

6



4. Prerequisites (if necessary)

4.1. curriculum

  • Object oriented programming, Algorithmics, Data structures

4.2. competencies

  • Basic notions and programming skills of/in object oriented programming.



5. Conditions (if necessary)

5.1. for the course

  • projector

5.2. for the seminar /lab activities

  • Laboratory with computers; high level programming language environment (any Java environment )



6. Specific competencies acquired

Professional competencies

  • Knowledge, understanding and use of basic concepts of object-oriented analysis and design.

  • Ability to work independently and/or in a team in order to solve problems in defined professional contexts.

  • Good programming skills in Java and other object-oriented languages

Transversal competencies

    • Ability to apply design patterns in different contexts

    • Ability to build software projects by following the main phases in software applications development.

    • Ability to create projects with clear separations on architectural layers, based on different architectural patterns.



7. Objectives of the discipline (outcome of the acquired competencies)

7.1 General objective of the discipline


  • Each student has to prove that (s)he acquired an acceptable level of knowledge and understanding of the subject, that (s)he is capable of stating these knowledge in a coherent form, that (s)he has correct habits of analysis, design, and implementation based on design patterns and general object oriented paradigms.




7.2 Specific objective of the discipline


  • The students should have the ability to use Java language, design patterns, and to create GUI for their applications. Also they have to be able to use UML diagrams in program analysis and design.



8. Content

8.1 Course

Teaching methods

Remarks

  1. Java Language and Platform and UML basic review

    1. general features of Java language

    2. Java Virtual Machine

    3. Differences between C++ and Java

    4. Primitive types, Reference types, Arrays

    5. Statements

UML notations for classes, associations, dependencies, generalization (review)

Exposure: description, explanation, examples, discussion of case studies




  1. Fundamentals of the Java programming language Java Language

    1. Classes and Objects

    2. Subclasses and Inheritance

    3. Garbage Collector

    4. Packages




Exposure: description, explanation, examples, discussion of case studies






Project development phases and iterations

Project development: phase I

      • Plan and elaborate phase

      • Requirements analysis,

      • Use cases


Project development – different approaches

Test Driven Development(TDD)


Exposure: description, explanation, examples, discussion of case studies






Interfaces and Exceptions Handling

    1. Abstract Classes

    2. Interfaces

    3. Template Method Design & Adaptor Patterns

    4. Exceptions handling in Java

Exposure: description, explanation, examples, discussion of case studies




  1. The Java I/O System

  • Input/ Output Streams

  • Decorator Design Pattern

  • Serialization/ Persistent Objects

Exposure: description, explanation, examples, discussion of case studies




  1. Java parameterized classes - generics

    1. Generic collections

Project development: phase II

Analyze phase

Exposure: description, explanation, examples, discussion of case studies




  1. GUI

    1. Windows and graphical components

    2. Containers and elements: window, menu, label, text field, button, etc.

    3. Lists and Menus

    4. Event Handling

Decouplig the sender and the receiver of an event

Exposure: description, explanation, examples, discussion of case studies




  1. Model-View-Controller Pattern

    1. Observer Design Pattern

    2. Strategy Design Pattern

Architectural Layers

Decoupling presentation and logic layers


Exposure: description, explanation, examples, discussion of case studies









Project development: phase III

      1. Design phase

      2. GRASP patterns

UML interaction diagrams

Exposure: description, explanation, examples, discussion of case studies




  1. Persistency

    1. Building a persistent frameworks

    2. Broker and Bridge Design Patterns

    3. Virtual Proxy Design Pattern

Reference and Value Object Patterns

Exposure: description, explanation, examples, discussion of case studies






Repository Pattern and Creational design patterns: Factory Method, Abstract Factory, Prototype, Builder

Event Delegation

Command Pattern


Project development: phase IV

Construct Phase


Exposure: description, explanation, examples, discussion of case studies




  1. Multithreading programming




Exposure: description, explanation, examples, discussion of case studies




  1. Inversion of Control;Dependency injection;
    Swing Framework




Exposure: description, explanation, examples, discussion of case studies




  1. Project development: phase V

- Testing and Validation


Exposure: description, explanation, examples, discussion of case studies




Bibliography

  1. James Gosling, Bill Joy, Guy Steele, Gilad Bracha, Alex Buckley. The Java™ Language Specification

Java SE 7 Edition.Copyright © 2011 Oracle America, Inc.

  1. ECKEL, B.: Thinking in Java (3rd ed.). New York: Prentice Hall, 2002.
    [www.mindview.net/Books/TIJ/]


  2. ECKEL, B.: Thinking in Patterns with Java, 2004. MindView, Inc. [http://www.mindview.net/Books/TIPatterns/]

  3. Evans Eric. Domain-Driven Design: Tackling Complexity in the Heart of Software, Addison Wesley 2003.

  4. GAMMA, E. - HELM, R. - JOHNSON R. - and VLISSIDES, J.: Design Patterns - Elements of Reusable Object-Oriented Software. Massachusets: Addison-Wesley, 1994.

  5. Larman, C.: Applying UML and Design Patterns: An Introduction to OO Analysis and Design, Berlin: Prentice Hall, 2000.

  6. Fowler, M., Patterns of Enterprise Application Architecture, Addison-Wesley, 2002.

  7. Fowler, Martin, UML Distilled - Third Edition, Addison Wesley, 2003.

  8. Walls, C., Spring in Action, Third Edition, Ed. Manning, 2011




8.2 Seminar

Teaching methods

Remarks

  1. Simple Java programs.(week 1)

Explanation, dialogue, case studies

The seminar is structured as 2 hours classes every second week

  1. Interfaces and Template Method Patterrn (week 3)




Dialogue, debate, case studies, examples, proofs




  1. Exception Handling (week 5)

Dialogue, debate, case studies, examples, proofs




  1. Generics – Java Framework Collections (week 7)




Dialogue, debate, case studies, examples




  1. GUI – example (week 9)

Model-View-Controller example

Dialogue, debate, case studies, examples




  1. Phases in project development – case study (week 11)

Dialogue, debate, case studies, examples




  1. Threads based programming (week 13)

Dialogue, debate, case studies, examples




Bibliography


  1. GAMMA, E. - HELM, R. - JOHNSON R. - and VLISSIDES, J.: Design Patterns - Elements of Reusable Object-Oriented Software. Massachusets: Addison-Wesley, 1994.

  2. Larman, C.: Applying UML and Design Patterns: An Introduction to OO Analysis and Design, Berlin: Prentice Hall, 2000.

  3. OMG Unified Modeling Language Specifications, UML Resource Page,[www.uml.org]




8.3 Laboratory




Remarks
      1. Eclipse environment

Simple Java program (1week)


Explanation, dialogue, case studies

Any task should be delivered in time. For each week delay one point is lost, and the maximum delay is 2 weeks.
      1. ADT – Java Implementation (2 weeks)


Testing, Explanation, Dialogue.

The grade for any task will count in the final grade in a proportion equal to the no. of weeks which were necessary for solving that task.
      1. Exception Handling (1week)


Testing, Explanation, Dialogue.

The first 6 tasks will refer the same problem.
      1. Test-Driven Development (1week)


Testing, Explanation, Dialogue.



      1. Input/Output operations (1week)


Testing, Explanation, Dialogue.



      1. GUI (2 weeks)


Testing, Explanation, Dialogue.



      1. Project of medium complexity(4 weeks)


Testing, Explanation, Dialogue.



      1. Spring Framework – example (1 week)


Testing, Explanation, Dialogue.



      1. Verification test (1 week)


Testing

Final grade = (L1+(L2*2+L3+L4+L5+L6*2)/7+ +(L7*4+L8)/5)/3

Bibliography
      1. Java Docs, [http://docs.oracle.com/javase/6/docs/]

      2. Java Tutorials, [http://www.oracle.com/technetwork/java/index.html]

      3. Spring Framework [http://www.springsource.org]







9. Corroborating the content of the discipline with the expectations of the epistemic community, professional associations and representative employers within the field of the program





  • The course respects the IEEE and ACM Curricula Recommendations for Computer Science studies;

  • The course exists in the studying program of all major universities in Romania and abroad;




  • The content of the course is considered the software companies as important for average programming and design skills.






10. Evaluation

Type of activity

10.1 Evaluation criteria

10.2 Evaluation methods

10.3 Share in the grade (%)

10.4 Course

- know the basic principles of the domain;

- apply the course concepts

- problem solving

Written exam

Practical exam

40%

20%

10.5 Seminar/lab activities

- be able to apply the OO principles and patterns


-documentation

-portfolio

-continuous observations

5%

- be able to solve using OO design and programming problems of medium complexity

-Practical laboratories


25%

10.6 Minimum performance standards

  • At least grade 5 (from a scale of 1 to 10) at both written exam and practical exam.



Date Signature of course coordinator Signature of seminar coordinator

.......................... ........Niculescu Virginia....................Niculescu Virginia............


Date of approval Signature of the head of department

........................................... ...........…............................

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