Mandarin Training Spring – Summer 2001; French Language Training in Montreal 2000 – 2001




НазваниеMandarin Training Spring – Summer 2001; French Language Training in Montreal 2000 – 2001
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M a r y





F l a n a g a n

8 5 8 jackson eugene oregon 9 7 4 0 2 541.334 MARY v 240.525.4827 f





Education

M.F.A. Film + Video Production, 1994, University of Iowa

Thesis: She Went Back: Exploring a Family History (text document + digital video)

M.A. Communication Studies, 1993, University of Iowa

B.A. Film Studies 1991, University of Wisconsin Milwaukee, Magna Cum Laude



Additional

Training

Mandarin Training Spring – Summer 2001; French Language Training in Montreal 2000 – 2001;


Alias | Wavefront training (MAYA) 1999; Mandarin Training at Taipei Language Institute 1996, 2001



Professional + Teaching

Experience


Professional + Teaching

Experience,

continued

Associate Professor, Multimedia Design Sept 2001 – Present


Department of Art, University of Oregon 198 Lawrence Hall Eugene, OR 97403

Teach courses in art direction, web development, emerging technologies, interactive media, media history and cybercultural studies, lead graduate colloquiem. Active in all aspects of the innovative Multimedia Design program.

Visiting Professor, Interactive Artist April 2001 – July 2001

Computer Science + Information Engineering, National Taiwan University, No. 1 Sec. 4 Roosevelt Rd, Taipei

Worked on multidisciplinary human-computer interface projects within the Department of Computer Science at NTU; Participated in graduate program, contributed to team on 3D "virtual sculpting tool" and 3D scanning technology project, offered special lectures, and worked with the faculty and grads in the Multimedia

Research Laboratory headed by Dr. Ming Ouhyoung.




Assistant Professor, Digital Media (tenure track) Aug 2000 – July 2001


Department of Communication Studies, Concordia University, 7141 Sherbrooke W., Montréal, QC H4B1R6

Led the multimedia area within an interdisciplinary production and theory program. Taught courses including: Production: Communication Programming (advanced interactive media); Theory/Critical: Bodies + Machines Graduate Seminar, New Technologies and Communications Media, Gender and Technology.



Producer/Designer, Digital Media Jan 2001 – Present

Spaceship 9 Design, Independent Designer

Manage and produce web sites, create technology, and build content for personal and commercial use. Clients include academic, nonprofit, and public sector. Serve as content and design consultant and trainer.


Assistant Professor of Digital Arts + Culture (tenure track) Aug 1997 – Aug 2001

(recommended for tenure spring 2001)

Co-Director, IDEAS Digital Arts + Sciences Center Aug 1998 – Aug 2001

Department of Media Study University at Buffalo (SUNY) 231 Center for the Arts, Buffalo NY 14260

Director of Digital Arts Concentration in the Major, Multimedia Internship Director (established in-house internship program creating software); Proposed new courses and degree programs; wrote and obtained grants. Designed, planned, managed, and updated New Media and Sound Labs; Founder of IDEAS Arts + Technology Center (university-wide). Media Study Production Courses: Animation, Digital Sound Design, Advanced Digital Arts: Interactivity, Multimedia Design: The Interface; Theory/Critical: Cybertheory|Technoculture, Gender + Technology, Digital Storytelling; Art Department Course: Electronic Media in Education.



Visiting Interactive Artist Dec 1998 - Jan 1999


Visiting Artist in Residence, National Institute of Arts, Taipei, Taiwan


Producer/Designer, Digital Media Jan 1995 – Aug 2000

Fire Ant Design, 140 Linwood Avenue, Buffalo NY 14209

Manage and produce web design, technology, and content for personal design company. Clients include academic, nonprofit, and public sector; Content and design consultant + trainer.


Producer/Designer, Interactive Media, Consumer Division Jan 1995 – July 1997
Assistant Producer, Interactive Multimedia Oct 1994 Jan 1995

Human Code, 319 Congress Avenue, suite 100, Austin TX 78701

Responsible for the design, creative direction and management of client, budget, and production teams in the production of consumer and educational CD-ROM titles and web projects. Clients included Discovery Channel, ABC/Creative Wonders, and Knowledge Adventure. Created prototypes, design documents, game design, information + interactive design, scripts, managed large creative teams to create award winning products. Areas of specialization included interactive and interface design, digital video, and new business development. Hired consultants, SMEs, and other media professionals.

Interactive Design Consultant Jan 1991 Aug 1994


Second Look Computing Weeg Computing Center University of Iowa, Iowa City, IA 52242

Acted as interactive design consultant for the creation of academic digital projects, including a CD on Native American Sign Language Storytelling. Provided graphics and digital video as well as overall consultation. Taught continuing topics in Multimedia Production--Multimedia Short Course Instructor, and was Visual Arts Program Instructor for Intensive Multimedia Workshop, Governor's Institute of Iowa.

Producer/Director, Educational Video Aug 1992 - May 1993


College of Education, N459 Lindquist Center, University of Iowa, Iowa City, IA 52242

Produced and directed educational TV programming in Graduate School of Education. Duties included project management, budget, team leadership, direction, and production. Taught Video Production for Educators, Audio Production for Educators through College of Education.









Publications, Book Chapters

Flanagan, Mary. "Response to Celia Pearce: About Computer Gaming" First Person: New Media as Story, Performance, and Game. Ed. Noah Wardrip-Fruin and Pat Harrigan. Cambridge: MIT Press. (forthcoming 2002).


Flanagan, Mary. "Knowing Through Lara." Knowing Mass Culture/Mediating Knowledge. Ed. Lynne Joyrich. Indiana University Press. (forthcoming 2003).


Flanagan, Mary. "Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance." Reload: Rethinking Women + Cyberculture. Cambridge: MIT Press, 2002, 425-454.


Flanagan, Mary. "The Bride Stripped Bare." In Vivo: Embodying Information. Phillip Thurtle and Robert Mitchell, ed. (forthcoming).


Flanagan, Mary. "Next Level: Women Digital Activism through Gaming." Digital Media Revisited. Edited by Andrew Morrison, Gunnar Liestøl & Terje Rasmussen. Cambridge: MIT Press, (forthcoming 2002).

Flanagan, Mary. "Navigating Narratives: Women's Use of Virtual Space." Women in Storytelling: Proceedings of the University College of Cape Breton Third Annual Storytelling Symposium, 1999. Ed. Afra Kavanagh. Sydney, Nova Scotia: University College of Cape Breton Press, 2000. (published separately from the conference as a book.)





Publications,

Refereed Articles:

Conference Proceedings

Flanagan, Mary. "Feminist Transgressions? Object and Process in Transgenic/Genetic Works by Women." SIGGRAPH 2002 Electronic Art and Animation Catalog. New York: ACM, 129-133.


Perng, Kuo-Luen, Wang, Wei-Teh, Flanagan, Mary and Ouhyoung, Ming, "A Real-time 3D Virtual Sculpting Tool Based on Marching Cube." ICAT2001, Tokyo, Japan, Dec 2001.


Egert, Chris, Flanagan, Mary, and Walters, Deborah, "Web Based Collaboration for Introductory Programming Courses." Proceedings of the International Conference on Engineering Education, Taiwan, 2000.





Egert, Chris, Flanagan, Mary, and Walters, Deborah, "Extending IOS's Collaboration via Web-Enabled Whiteboards." Proceedings of WebNet 2000 --World Conference of the WWW, Internet, + Intranet. Eds. Hermann Maurer + Richard G. Olson. Charlottesville: Association for the Advancement of Computing in Education (AACE), 2000.


Flanagan, Mary. "Using Multimedia Courseware to Bring Together Theory and Practice." Proceedings of WebNet 2000 --World Conference of the WWW, Internet, + Intranet. Eds. Hermann Maurer + Richard G. Olson. Charlottesville: Association for the Advancement of Computing in Education (AACE), 2000.


Flanagan, Mary. "Interfacing Differently: Educating Girls in a Changing Digital Landscape." Proceedings of WebNet 2000 --World Conference of the WWW, Internet, + Intranet. Eds. Hermann Maurer + Richard G. Olson. Charlottesville: Association for the Advancement of Computing in Education (AACE), 2000.


Flanagan, Mary. "Navigable Narratives: Gender and Spatiality in Virtual Worlds." Proceedings from Exploring Cyber Society July 5 – 7, 1999, Volume 1. Eds. by John Armitage + Joanne Roberts. Newcastle, UK: University Of Northumbria, 1999.

Flanagan, Mary. "Practicing Stereotypes: Exploring Gender Stereotypes Online." Proceedings of SITE99: Society of Information Technology and Teacher Education. Eds. Hermann Maurer + Richard G. Olson. Charlottesville: Association for the Advancement of Computing in Education (AACE), 1999.








Flanagan, Mary, and Egert, Chris. "Assessing the Success of Seminars on the Web." Proceedings of WebNet 99--World Conference of the WWW, Internet, + Intranet. Eds. Hermann Maurer + Richard G. Olson. Charlottesville: Association for the Advancement of Computing in Education (AACE), 1999.


Flanagan, Mary, and Egert, Chris. "Providing Seminars on the Web." Proceedings of WebNet 98--World Conference of the WWW, Internet, + Intranet. Eds. Hermann Maurer + Richard G. Olson. Charlottesville: Association for the Advancement of Computing in Education (AACE), 1998, 313 - 317. BEST PAPER AWARD.


Commissions/

Grant Awards



2002 Internet Artwork Commission for [remotion], CODeDOC, Whitney Museum of American Art Artport, $400

2002 Travel grant, Center for the Study of Women in Society; Travel Grant, School of Architecture and Allied Arts

2002 Commission from University of Colorado, Boulder and the "Mapping Transitions" exhibit for new web art work, [search] $2,000

2001 Social Science and Humanities Research Council of Canada [P.I.] Grant for "Gender Games" research project [P.I.] $103,650 (returned due to move back to USA)

2001 Concordia Faculty Research Development Grant [P.I.] $17,200 [P.I.]

2001 Concordia University General Research Fund (GRF), $3,000 [P.I.]

2000 Turbulence.org new project grant for web project [rootings] Commissioned by New Radio and Performing Arts, Inc NY; Funded by the National Endowment for the Arts, [P.I.] $3,000

2000 National Science Foundation Information Technology Research “Women-friendly Environments for Learning Information Technology” NSF ITR 00-126 $100,000 [Co-P.I.] 2000–2003

2000 Concordia Faculty Research Development Grant $5,000 [P.I.]

2000 Faculty Research Development Grant, Concordia University, $5000 [P.I.]

2000 U.S. Fulbright Scholar Program for Interface Research at National Taiwan University, Dept of Computer Science [P.I.] 00-01

1999 National Science Foundation Program for Gender Equity NSF 99-25 $99,920 "User-Friendly Science and Math Software for Early Adolescent Girls." [P.I.] 1999-2001

1999 RGK Foundation: "techARTS" Arts and Technology program $13,300 [P.I.] 1999-2000

1999 UB Educational Technology Grant: Multimedia Literacy $9,002 [Co-P.I.]

1998 Nuala M. Drescher Affirmative Action Grant $14,400 [P.I.]

1998 Public Service UB- "techARTS:" Art + Technology Program for Girls, $9,800 [P.I.]

1998 Pacific Cultural Foundation Visiting Artist at National Institute for the Arts, Taipei $3,000 [P.I.]

1998 Institute for Research and Education on Women + Gender – funding for Innovative Interdisciplinary Course: Gender And Technology $3,000 [P.I.]

1997 Faculty Development Grant, UB, $5,400 [P.I.]





Invited Talks


Invited Talks,

continued



"Virtually Personal"

Digital Media Working Group, Walter Chapin Simpson Center for the Humanities, University of Washington, November 2002


" p e r m e a t i o n s . i n t e r v e n t i o n s "

School of Architecture and Allied Arts, University of Oregon, November 2002


"Whitney Biennial 2002 Net Artist Panel"

Center for New Design at the Parsons School of Design, New York March 2002

"The Artist Experience"

University of Oregon Art Department February 2002


"Content and its Discontents: Creating Meaning in Multimedia"
Communications and Multimedia Laboratory, National Taiwan University May 2001


"Intersections: Computer Science and the Arts"

Computer Science + Information Engineering, National Taiwan University May 2001


"Gaming Culture and Cyberfeminist Practices." Genero @ femino: Dos Conferencias Sobre Ciberfeminismo. Museo Nacional Centro de Arte - Reina Sofia, Madrid March 2001


"New Technologies in the Arts" Invited Panel for Concordia University Studio Artists, with Herve Fischer, Bill Vorn, Ingrid Bachman, Montreal, January 2001


"Girls, Women, and Games: Strategies of Resistance" Femmes Branchee at Studio XX Electronic Media Center, Montreal, December 2000


"Women in Games, Women in Cyberpunk, and Strategies of Resistance" Invited Talk at "Critical Studies Workshop: Writing Science" Stanford May 2000


"Artist's Talk" Teledramatic Arts and Technology Program, Cal State U. Monterey Bay, March 2000


"Girls and Technology: Narrowing the Gender Gap" Association of American University Women (AAUW), Buffalo, March 2000


"It's All About Interface: Gender, Culture, and Changing Interaction Styles," Invited Artists Talk, University of Hawai'i at Manoa, March 2000


"Stretching the Boundaries: Digital Arts' New Interactions," Invited Artists Talk, University of Hawai'i at Manoa, March 2000


"Artist's Talk" Southwest Texas State University, Communication Design San Marcos TX, March 1999


"Creating VRML Artwork" Ntnl Taiwan Teacher's College, Info Technology Group Tainan, Jan 1999


"Digital Video Workshop" Clayton College + State U., Faculty Training Center Atlanta, GA Nov 1998


"Artists Online" Squeaky Wheel: Buffalo Media Resources Buffalo, NY Oct 1998


"Animation Workshop" Bloomfield College, Creative Arts + Technology Prgm Bloomfield, NJ June 1998





Reviews, Interviews + Citations


Reviews, Interviews + Citations

continued


Reviews, Interviews + Citations, continued

2002 Gluckstern, J. "Mapping Transitions: Online Exhibition is Part of a Weekend of Internet Art at CU." Daily Camera, 13 September, 16 (Friday magazine).




2002 Cotter, Holland. "Never Mind the Art Police, These Six Matter." The New York Times. 5 May, Art and Architecture, 1.


2002 Cotter, Holland. "Visions of Childhood, Showing Purity and Evil." The New York Times. 19 April, Arts Section.



2002 Cowan, Ron. "Bush Features Avant-garde." Statesman Journal, Life Section, April 11.


2002 Ludovico, Allesandro. "Whitney Biennial: L'Arte Telematica a New York." MyTech Italia, http://www.mytech.it/mytech/internet/art. 18 March.


2002 Fox, Catherine. "Variety Spans America in Whitney Biennial." The Atlanta Journal and Constitution, 17 March, L1.


2002 Sozanski, Edward J. "Biennial Steers Clear of Cutting Edge." The Philadelphia Inquirer, 17 March.


2002 Keefer, Bob. "Relating to Bytes." The Daily Triplicate, Crescent City, California 16 March.


2002 Rogers, Michael. "Are Museums Obsolete?" Newsweek Online, 19 March, Technology and Science Section. http://www.msnbc.com/news


2002 Miranda Zuninga, Ricardo. "The Whitney & Net Art.". The Spleen. http://www.thespleen.com. Vol 2, Issue 26, 17 March.


2002 Hine, Dirk. "Whitney Biennial Includes Ten Net Art Works." Subterranean Notes: Art on the Web. March 2002 http://hine-digital-art.com/weblog/weblog.html


2002 Mirapaul, Matthew. "If You Can't Join 'Em, You Can Always Tweak 'Em." Arts Online, The New York Times, Monday March 4, p. E2.


2002 Amiot Article "Le jeu vidéo, "Nouvelle culture, Nouvel art?" reprinted in BabelGame.nu: La Tour des Jeux Video. http://babelgame.nu/dossier.php?iddos=153


2001 Keefer, Bob. "Bits of Ourselves: A UO Art Professor Asks, What Would your Computer Files Reveal About You?" Oregon Life section cover story, Register Guard, December 16.


2001 Luzzi, Damiana. "'Le Ultimissime' sulla Net.Art." Imago Literary Supplement: Informazione, Didattica, Ricerca. Il Labrotorio Di Lettura I Scrittura, Universita di Siena. http://www.unisi.it/lettura.scrittura/ultimissime.html


2001 Amiot, Marie-Andree. "Le jeu vidéo, "Nouvelle culture, nouvel art?" La presse, 03 Octobre 2001


2001 Bosco, Roberta y S. Caldana. “Género@femenino aborda la relación entre la mujer, el arte y la tecnología: El Museo Nacional Reina Sofía conmemora diez años de feminismo en Internet.” CIBERP@IS - EL PAIS. Print and Internet (Spain). March. http://www.ciberpais.elpais.es./d/20010308/ocio/portada.htm


  1. Friedman, Matthew. "Discontent: From indie musicians and game developers to mainstream advertising houses and filmmakers, businesses are still reaching for a content model that works." The Montreal Gazette Industry Watch. January.


2000 Lichty, Patrick. "The Cybernetics of Performance and New Media Art." Leonardo Volume 33, Number 5, 351-354, 2000.


2000 "Kvindelig ledelse findes ikke." Features installation from “digital mediekunstner Mary Flanagan, "Corporate Ladder." Forum for Kon og Kultur (Forum Online Magazine from Denmark). 13 November http://www.forum.kvinfo.dk/


2000 "True Role Model in Cyberspace: University Professor invents Free Internet Game to Empower Young Girls." The Montreal Gazette. November 2, 2000.


2000 Bosco, Roberta. "Virtual Dreams" [the perpetual bed] CIBERP@IS - EL PAIS. Print and Internet (Spain). http://www.ciberpais.elpais.es/


2000 Parent, Sylvie. "[The Perpetual Bed] Reviewed." Le Magazine Electronique du CIAC, June (Canada) http://www.ciac.ca/magazine/en/oeuvres.html


2000 "Digital Divide: Software Designed to Break Gender and Race Barriers." TheSchoolDaily. www.theschooldaily.com/articleView.asp?articlePK=2279


2000 Adelson, Andrea. "Is Anybody Not Out for E-Billions? Josie True, For One." The New York Times, March 29. Article about Josie True game for girls.


2000 Mailander Farrell, Jodie. "Cyberspace: Where the Girls Aren't — Yet." (Computer and online games for girls are becoming the next frontier for developers). Office.com, February 11.

http://www.office.com/global/0,2724,166-16202,FF.html


2000 Willdorf, Nina. "Scholar Develops Computer Adventure Game for Girls." The Chronicle of Higher Education, March 10. http://chronicle.com/free/2000/02/2000021801t.htm


2000 Donovan, Patricia. "Game Designed with Girls in Mind." United University Professions, March.


2000 Pajares Tosca, Susana. "A DAC Dialogue." Hypertext Kitchen, 2000. http://www.hypertextkitchen.com/


2000 Montfort, Nina. "Interactive Art: Digital Decay." (featuring the computer virus [phage]), MIT's Technology Review, Jan-Feb, p 92 – 93.


2000 Article in Mandarin in the Chinese World Journal, January 17 about the Adventures of Josie True.


2000 "Josie True, Game for Girls." Center for Women and Information Technology Newsletter, April http://www.umbc.edu/cwit/news.html


1999 Clink, Patrick. "Daring Digital Artist." UB Today Fall 1999, p 26 - 28.


1999 Business First of Buffalo. "Project Aims to Help Girls Gain High-tech Advantages." Business First of Buffalo. Oct 25, 1999, v16 i4 p41

1999 Swift, Pat. "Program Aims to give Young Girls Access to Computers." The Buffalo News, October 2, p C7.


1997 Milgrom, Melissa. "The 10 Best Places to Live." Swing Magazine, July/August, p 46.



Scholarly Citations

2002 Negra, Diane. "Introduction: Female Stardom and Early Film History." Camera Obscura. Indiana University Press, May, 2-10.

2001 Blake, David. "The Culture of Celebrity: An Annotated Bibliography of Critical Writings." http://blake.intrasun.tcnj.edu/Annotated%20culture_of_celebrity.htm



Current Creative Projects/ Research

-"Gesture Mapping" gesture-based sound sculpture

-Simming@Home, a book on feminism/gaming culture

-trans|body, a collection on technology and body art

-Bacteria-based installation tests, [sonoMers] public installation



Community + Professional

Service



2002 Routledge Reviewer for new edition of Postmodern Currents, by Margot Lovejoy


2002 Cybersisters Volunteer, The Science Factory, Eugene OR

2002 Tenure Reviewer for interdisciplinary eMAD (electronic media arts design) program, Department of Art and Art History, University of Denver

2002 Reviewer for 2002 SIGGRAPH Art Papers




2002 Reviewer for 2002 SIGGRAPH Course Proposals


2002 Reviewer for 2002 Focal Press book proposals


2001 Tenure Reviewer for Design Program, University of California-Davis

2001 Reviewer for articles submitted to SIGNS: journal of women in culture + society

2000 History + Culture of Interactive Simulations and Video Games Research Advisory Committee, The Stanford Humanities Lab


2000 Digital Arts and Culture Conference Program Committee




2000 Reviewer for articles submitted to Science, Technology, + Human Values

1999 Section Organizer, "Girls and Technology," Urban Girls 2000 Conference 1999 - 2000

1999 Founder, techARTS arts and technology program for urban girls

1998 Board of Directors, Buffalo Media Resources (Squeaky Wheel) 1998-2000


1996 Texas State Technical College, Advisory Committee, Integrated Digital Imaging Communications Technology Program 1996




Professional Affiliations

International Game Developer's Association

University Art Association of Canada

College Art Association

YLEM (Artists Using Science + Technology)

Arts + Sciences Collaborations Inc (ASCI)

Inter-Society for the Electronic Arts (ISEA)

InterAccess Electronic Media Centre, Toronto

Oboro, Montreal

SMARTlab Centre, The London Institute and Central Saint Martins College of Art and Design, UK





List of Works

2002 [remotion] Interactive web cam software that traces the organic with small squares


2002 [search] [in production] search engine artwork for the internet


2002 root words Interactive web poetry work building on organic algorithms


2002 [gorge] Digital print series featuring inorganic aspects of organic material


2001-2 [unnatural elements] [unnatural elements: avatar portraits] is the full name of this large scale digital print series in collaboration with Taiwan artists


2002 [decisions] [in design] Installation about the hypnotic nature of digital technology and its relationship to the environment

2001 [rootings] Explores theories about time, narrative, mental order/disorder, and interactivity as engaged by a female subject in an internet arcade game format


2001 [collection] Networked version of the [phage] virus, [collection] gathers material from multiple users' sites and creates a virtual collective unconscious of material.


2000 [containment] [in production] Installation which explores gesture and VR space


2000 The Adventures of Josie True [Beta Stage] Online edu-adventure game for girls 9 – 11.


2000 Career Moves Computer controlled game and sound installation which explores women’s career choices in corporate spaces.


2000 [matsu] Goddess of the Sea VRML world which tells the story of the Chinese goddess

Matsu and features a multi-user "worship" site where users can give virtual offerings and meet via avatars


1999 Corporate Ladder Computer Installation with physical interface objects

which explores images of women and work


1999 [phage] Artificial life/ creative computer virus which displays the user’s own memories/artifacts in a spatialized 3D environment


1998 Forget Verbs Experimental Internet Video, Streaming work about

women’s words, gestures mediated through technology


1998 [the perpetual bed] Virtual Environment/Performance about an elderly woman’s

wake/dream state/space while ill


1998 [recovery] Virtual Environment/Performance


1997 JumpStart 2nd Grade Math Producer/Designer, Commercial CD-ROM, Mathematics Education


1996 SchoolHouse Rock:America Rock Producer/Designer, Commercial CD-ROM, US History Education


1996 SkyTrip America Producer/Designer, Commercial CD-ROM, US History Education


1995 Nile: Passage to Egypt Asst. Producer/Designer, Commercial CD-ROM, African Education


1995 Do You See What I Mean? Digital Video production, CD/Book combination

Do You See What I Mean?: Plains Indian Sign Talk and the Embodiment of Action by anthropologist Brenda Farnell

1994 Neurology Producer/Designer, Educational Kiosk, Multimedia Kiosk in the University of Iowa Hosptials and Clinics


1994 She Went Back Experimental Documentary Video–Computer Animation/Film which explores a family history


1993 Family Jewelfish Experimental Film—Optically printed, explores women’s

body subject to medical and interpersonal investigation


1993 Instillations Experimental Film 16mm which explores the

representation of women in media


1992 Iowa History Project Producer/Designer, Educational Kiosk showcasing Iowa History


1992 Venice Experimental Digital Video about solitude and the

underside of the glamour of travel


1992 Union Center Inheritance Experimental Video – Computer Anim. about beauty,

aging


1991 Lung Train Experimental Video about the perceptions of an asthmatic


1991 Innards Experimental Video – Pixelvision investigating a woman’s interior perceptions


1991 Trip to the Dentist Experimental Video – Computer Animation, woman as medical subject


1991 Kwashiorkor Experimental Video about women’s body image


1991 Beldame Collaborative Experimental Video about women and insanity, beauty and body


1989 …recommended Caroline Experimental Film, 16mm, about aging and beauty



Additional Production Experience/ credits

1993 Co-Producer/Director “Gifted”, Fundraising video for The Connie Belin & Jacqueline N. Blank International Center for Gifted Education and Talent Development

1993 Digital Videographer/Co-designer Multimedia work for University President Hunter Rawlings' presentations to Iowa legislature and to Governor Branstad, Iowa.

1993 Producer/Director “Service Learning” Producer/Director. ½ Hour educational television program

1992 Producer/Designer Iowa History Project, Educational Kiosk showcasing Iowa History

1992-3 Audio Director, Location and Post Commercials for Drug Rehabilitation Clinic including "Shoot and Smoke Dope," Television Commercial for Rehabilitation center in the Hamptons

1990 Special Effects and Cinematographer, Optical Printing and Miniature Work for Black Burning Snow, Music Video for The Trance and Dance Band

1990 Videographer “Hassan-I-Sabbah” music video for Brian Ritchie, from the CD Sonic Temple And Court Of Babylon.

    1. Videographer Science Bag science television program for Wisconsin Public Television. (Information and Media Technologies Creative Services Department, University of Wisconsin-Milwaukee)

1988 Videographer/Actor Center for Consumer Affairs, UWM. (Information and Media Technologies Creative Services Department, University of Wisconsin-Milwaukee)






M a r y F l a n a g a n http://www.maryflanagan.com mary@maryflanagan.com

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